Foundations of 3D Computer Graphics
Meshes and Subdivision Surfaces
In this project, you will use the provided mesh data structure to implement Catmull-Clark subdivision.
This project builds off of a completed version of the Materials and Bump Mapping assignment.
Included with this code:
- A mesh data structure which allows you to store a mesh and to access neighboring mesh elements (vertices, edges and faces). This mesh data structure also comes with a subdivision operation that performs the topological updates needed during subdivision. You will need to provide the updated positions for the subdivided vertices.