Foundations of 3D Computer GraphicsFurry Animation |
Spec
Code
The goal of this project is to draw a furry bunny, and perform some
simple dynamics simulation on the fur of the bunny. Fur rendering is
achieved by rendering multiple translucent layers of the same
geometry, (called shells)
but with different per-vertex
positional offsets.
This project builds off of a completed version of the
Meshes and Subdivision Surfaces
assignment. (You will not need the subdivision code, but you will need
the mesh code).
Included with this code:
- Some code fragments to help get you started.