|   | Foundations of 3D Computer GraphicsQuaternions + Arcball | 
  
Spec
  
Code
In this project you will 
use quaternions to represent rotations intead of matrices.
Quaternions and translation vectors will be used together to
implement a rigid body transformation class.
You will also implement 
the Arcball interface for rotations. 
This project builds off the a completed version of  the
HelloWorld3D 
assignment. 
Included with this code:
  
- A Quaternion library.